ENGLISH

/

中文

Yu Zongli

余宗历

UI/UX Designer | 5+ Years of Experience

Passionate about creating human-centered designs that bridge emerging technologies, aesthetics, and user behavior. Adept at transforming complex requirements into intuitive solutions, balancing technical feasibility with exceptional UX. Thrives on rapid prototyping and cross-disciplinary problem-solving.

Experience

Mercedes-Benz

UI/UX Designer

2024/09-Present

On-site at Mercedes, involved in the 2D/3D design of the next-generation MBOS map, implemented in the latest Mercedes CLA.

  • Adjusted the graphical elements of the central control/instrument/HUD (road networks/lane levels/buildings/guidance, etc.) to meet design definitions and national standards.
  • Designed UI elements for the map, including POI, overlay bubbles, traffic lights, etc.
  • Collaborated with multiple parties (Mercedes, Unity, map providers), proficient in Jira/Github/Unity workflows.

Unity China

UI/UX Designer

2022/02-2024/09

Responsible for UI & UX design related to UNITY HMI and digital twin products, internal HMI innovation product research.

  • Led and participated in the design and implementation of the Unity HMI Demo series (1.0, 2.0, 3.0, 3.5, 4.0), including early user research, defining key features, visual mood boards, initial UI & UX, building & naming Figma component libraries, interaction and animation annotations, resource export, product review and modifications. Covered navigation, 3D vehicle control, virtual assistants, music visualization, 3D game center, 4D dynamic wallpapers, and other 3D HMI functional scenarios.
  • Participated in client POC design, exploring and practicing various innovative ideas, such as how to logically write multi-screen interactive UX, iterative applications of gesture interactions, and interaction design of 3D UI in VR spaces.
  • Responsible for the design of multiple digital twin projects, including metaverse projects, smart production line digital twins, VR simulation training, and Unity internal tools (UMT digital twin tool, Unity Muse AI).
  • Tested technical feasibility and specific parameters within Unity, and synchronized with development for implementation, such as adjusting vehicle model sensitivity, seamless transition effects, and visual editing of ADAS UI.
  • Managed the internal design knowledge base of the department and conducted research on innovative products, such as mobile-to-vehicle systems, gaming cockpits, AR HUDs, digital marketing, vehicle configurators, and music visualization.
  • Explored the application and practice of AI in design workflows, optimizing prompts through ChatGPT, quickly generating visual reference images using Midjourney, experimenting with various styles of images through different models of Stable Diffusion, and using Control Net for more controllable images.

Lilith Games

UI/UX Designer

2021/09-2022/02

Responsible for the page design of the Quality Management Center platform, including testing backend, testing reports, etc.

  • Iterated designs for existing services on the platform, communicated with actual users, optimized the testing process experience, and improved the readability and usability of statistical charts. Designed pages for automation testing platforms, interface testing platforms, and permission management systems using Sketch.
  • To better showcase departmental achievements, designed the annual report and quality report email templates using Sketch.

Zhishi Education

Design Mentor

2021/06-2021/09

Responsible for the design thinking course in the high school freshman training project at Shanghai Pinghe Bilingual School.

  • Created several slides based on the theme of 'Design Thinking' and prepared for the course.
  • Collaborated with a professor from UCLA to teach the design thinking course, guiding students through experiences and practices in empathy, definition, ideation, prototyping, and testing.
  • Mentored over thirty students, combining experiences from daily life with design thinking to complete course papers.

Mingyao Technology

UI/UX Designer

2019/10-2020/01

Optimized product visuals & VI, designed mini-program UI interfaces.

  • Conducted a brand visual upgrade for the company's existing web product 'Financial Report Master', optimizing the VI design.
  • Completed the design of over a dozen mobile UI pages using XD, migrating web functionalities to the WeChat mini-program.

Ubisoft China

Video Designer

2019/07-2019/10

Produced video materials for the game Just Dance.

  • Processed green screen videos using AE, performing area-specific keying and color correction.
  • Used AE and C4D to assist in the production of videos for four songs, including 2D motion graphics, 3D dynamic graphics, and video effects.

Shanghai High School International Division

Course Assistant

2019/02-2019/06

Responsible for assisting in the creative design and manufacturing of club courses.

  • Assisted teachers in delivering courses on silk screen printing, fabric arts, laser cutting woodwork, 3D sculpture, and modeling, receiving widespread praise from students.

FablabO Digital Workshop

Graphic Designer

2018/04-2018/07

Designed daily promotional materials for the workshop and assisted in digital manufacturing courses.

  • Used Ai to design DM flyers, posters, and wall stickers based on workshop visual guidelines.
  • Filmed and edited daily course promotional videos and event summary videos using AE & PR.

Education

Tongji University

Master's in Design

09/2020 - 06/2023

Average GPA: 4.36/5

2020-2022 Tongji University Master's Academic Scholarship

Tongji University

Bachelor's in Media and Communication Design

09/2016 - 06/2020

Average GPA: 4.42/5

2018 Second Prize in the "众智未来" Cross-Strait Maker Competition

2018 Silver Award in the 4th "Internet+" College Student Innovation and Entrepreneurship Competition Tongji University Internal Contest

2018 Excellent Student Scholarship Third Prize

2017 Excellent Student Scholarship Third Prize

2016 Excellent Student Scholarship Third Prize

Skills

Interaction Design:  Figma / Sketch / Adobe XD

Visual Design: Illustrator / Photoshop / InDesign

Motion & Post-Production: After Effects / Premiere Pro / Media Encoder

Software Development: Unity / Git / Jira

3D Modeling: Blender / Cinema 4D

Front-End Coding: HTML & CSS / P5.js

Digital Fabrication: Arduino / Laser Cutting

Expertise: Automotive HMI / Digital Twin / Metaverse / Map Navigation / Data Visualization / XR / Gaming

Design Knowledge: Branding / Design Systems / User Research / Workshop Facilitation / Qualitative Research / Design History

Languages: Mandarin (Level 2A) / CET-6 (English)

AI Tools: Stable Diffusion / Midjourney / Luma AI / Runway

YU ZONGLI

yu_zongli@qq.com

To learn and create, for a meaningful life and a better world.

V1.0-2025/05/14

ENGLISH

/

中文

Yu Zongli

余宗历

UI/UX Designer | 5+ Years of Experience

Passionate about creating human-centered designs that bridge emerging technologies, aesthetics, and user behavior. Adept at transforming complex requirements into intuitive solutions, balancing technical feasibility with exceptional UX. Thrives on rapid prototyping and cross-disciplinary problem-solving.

Experience

Mercedes-Benz

UI/UX Designer

2024/09-Present

On-site at Mercedes, involved in the 2D/3D design of the next-generation MBOS map, implemented in the latest Mercedes CLA.

  • Adjusted the graphical elements of the central control/instrument/HUD (road networks/lane levels/buildings/guidance, etc.) to meet design definitions and national standards.
  • Designed UI elements for the map, including POI, overlay bubbles, traffic lights, etc.
  • Collaborated with multiple parties (Mercedes, Unity, map providers), proficient in Jira/Github/Unity workflows.

Unity China

UI/UX Designer

2022/02-2024/09

Responsible for UI & UX design related to UNITY HMI and digital twin products, internal HMI innovation product research.

  • Led and participated in the design and implementation of the Unity HMI Demo series (1.0, 2.0, 3.0, 3.5, 4.0), including early user research, defining key features, visual mood boards, initial UI & UX, building & naming Figma component libraries, interaction and animation annotations, resource export, product review and modifications. Covered navigation, 3D vehicle control, virtual assistants, music visualization, 3D game center, 4D dynamic wallpapers, and other 3D HMI functional scenarios.
  • Participated in client POC design, exploring and practicing various innovative ideas, such as how to logically write multi-screen interactive UX, iterative applications of gesture interactions, and interaction design of 3D UI in VR spaces.
  • Responsible for the design of multiple digital twin projects, including metaverse projects, smart production line digital twins, VR simulation training, and Unity internal tools (UMT digital twin tool, Unity Muse AI).
  • Tested technical feasibility and specific parameters within Unity, and synchronized with development for implementation, such as adjusting vehicle model sensitivity, seamless transition effects, and visual editing of ADAS UI.
  • Managed the internal design knowledge base of the department and conducted research on innovative products, such as mobile-to-vehicle systems, gaming cockpits, AR HUDs, digital marketing, vehicle configurators, and music visualization.
  • Explored the application and practice of AI in design workflows, optimizing prompts through ChatGPT, quickly generating visual reference images using Midjourney, experimenting with various styles of images through different models of Stable Diffusion, and using Control Net for more controllable images.

Lilith Games

UI/UX Designer

2021/09-2022/02

Responsible for the page design of the Quality Management Center platform, including testing backend, testing reports, etc.

  • Iterated designs for existing services on the platform, communicated with actual users, optimized the testing process experience, and improved the readability and usability of statistical charts. Designed pages for automation testing platforms, interface testing platforms, and permission management systems using Sketch.
  • To better showcase departmental achievements, designed the annual report and quality report email templates using Sketch.

Zhishi Education

Design Mentor

2021/06-2021/09

Responsible for the design thinking course in the high school freshman training project at Shanghai Pinghe Bilingual School.

  • Created several slides based on the theme of 'Design Thinking' and prepared for the course.
  • Collaborated with a professor from UCLA to teach the design thinking course, guiding students through experiences and practices in empathy, definition, ideation, prototyping, and testing.
  • Mentored over thirty students, combining experiences from daily life with design thinking to complete course papers.

Mingyao Technology

UI/UX Designer

2019/10-2020/01

Optimized product visuals & VI, designed mini-program UI interfaces.

  • Conducted a brand visual upgrade for the company's existing web product 'Financial Report Master', optimizing the VI design.
  • Completed the design of over a dozen mobile UI pages using XD, migrating web functionalities to the WeChat mini-program.

Ubisoft China

Video Designer

2019/07-2019/10

Produced video materials for the game Just Dance.

  • Processed green screen videos using AE, performing area-specific keying and color correction.
  • Used AE and C4D to assist in the production of videos for four songs, including 2D motion graphics, 3D dynamic graphics, and video effects.

Shanghai High School International Division

Course Assistant

2019/02-2019/06

Responsible for assisting in the creative design and manufacturing of club courses.

  • Assisted teachers in delivering courses on silk screen printing, fabric arts, laser cutting woodwork, 3D sculpture, and modeling, receiving widespread praise from students.

FablabO Digital Workshop

Graphic Designer

2018/04-2018/07

Designed daily promotional materials for the workshop and assisted in digital manufacturing courses.

  • Used Ai to design DM flyers, posters, and wall stickers based on workshop visual guidelines.
  • Filmed and edited daily course promotional videos and event summary videos using AE & PR.

Education

Tongji University

Master's in Design

09/2020 - 06/2023

Average GPA: 4.36/5

2020-2022 Tongji University Master's Academic Scholarship

Tongji University

Bachelor's in Media and Communication Design

09/2016 - 06/2020

Average GPA: 4.42/5

2018 Second Prize in the "众智未来" Cross-Strait Maker Competition

2018 Silver Award in the 4th "Internet+" College Student Innovation and Entrepreneurship Competition Tongji University Internal Contest

2018 Excellent Student Scholarship Third Prize

2017 Excellent Student Scholarship Third Prize

2016 Excellent Student Scholarship Third Prize

Skills

Interaction Design:  Figma / Sketch / Adobe XD

Visual Design: Illustrator / Photoshop / InDesign

Motion & Post-Production: After Effects / Premiere Pro / Media Encoder

Software Development: Unity / Git / Jira

3D Modeling: Blender / Cinema 4D

Front-End Coding: HTML & CSS / P5.js

Digital Fabrication: Arduino / Laser Cutting

Expertise: Automotive HMI / Digital Twin / Metaverse / Map Navigation / Data Visualization / XR / Gaming

Design Knowledge: Branding / Design Systems / User Research / Workshop Facilitation / Qualitative Research / Design History

Languages: Mandarin (Level 2A) / CET-6 (English)

AI Tools: Stable Diffusion / Midjourney / Luma AI / Runway

YU ZONGLI

yu_zongli@qq.com

To learn and create, for a meaningful life and a better world.

V1.0-2025/05/14

ENGLISH

/

中文

Yu Zongli

余宗历

UI/UX Designer | 5+ Years of Experience

Passionate about creating human-centered designs that bridge emerging technologies, aesthetics, and user behavior. Adept at transforming complex requirements into intuitive solutions, balancing technical feasibility with exceptional UX. Thrives on rapid prototyping and cross-disciplinary problem-solving.

Experience

Mercedes-Benz

UI/UX Designer

2024/09-Present

On-site at Mercedes, involved in the 2D/3D design of the next-generation MBOS map, implemented in the latest Mercedes CLA.

  • Adjusted the graphical elements of the central control/instrument/HUD (road networks/lane levels/buildings/guidance, etc.) to meet design definitions and national standards.
  • Designed UI elements for the map, including POI, overlay bubbles, traffic lights, etc.
  • Collaborated with multiple parties (Mercedes, Unity, map providers), proficient in Jira/Github/Unity workflows.

Unity China

UI/UX Designer

2022/02-2024/09

Responsible for UI & UX design related to UNITY HMI and digital twin products, internal HMI innovation product research.

  • Led and participated in the design and implementation of the Unity HMI Demo series (1.0, 2.0, 3.0, 3.5, 4.0), including early user research, defining key features, visual mood boards, initial UI & UX, building & naming Figma component libraries, interaction and animation annotations, resource export, product review and modifications. Covered navigation, 3D vehicle control, virtual assistants, music visualization, 3D game center, 4D dynamic wallpapers, and other 3D HMI functional scenarios.
  • Participated in client POC design, exploring and practicing various innovative ideas, such as how to logically write multi-screen interactive UX, iterative applications of gesture interactions, and interaction design of 3D UI in VR spaces.
  • Responsible for the design of multiple digital twin projects, including metaverse projects, smart production line digital twins, VR simulation training, and Unity internal tools (UMT digital twin tool, Unity Muse AI).
  • Tested technical feasibility and specific parameters within Unity, and synchronized with development for implementation, such as adjusting vehicle model sensitivity, seamless transition effects, and visual editing of ADAS UI.
  • Managed the internal design knowledge base of the department and conducted research on innovative products, such as mobile-to-vehicle systems, gaming cockpits, AR HUDs, digital marketing, vehicle configurators, and music visualization.
  • Explored the application and practice of AI in design workflows, optimizing prompts through ChatGPT, quickly generating visual reference images using Midjourney, experimenting with various styles of images through different models of Stable Diffusion, and using Control Net for more controllable images.

Lilith Games

UI/UX Designer

2021/09-2022/02

Responsible for the page design of the Quality Management Center platform, including testing backend, testing reports, etc.

  • Iterated designs for existing services on the platform, communicated with actual users, optimized the testing process experience, and improved the readability and usability of statistical charts. Designed pages for automation testing platforms, interface testing platforms, and permission management systems using Sketch.
  • To better showcase departmental achievements, designed the annual report and quality report email templates using Sketch.

Zhishi Education

Design Mentor

2021/06-2021/09

Responsible for the design thinking course in the high school freshman training project at Shanghai Pinghe Bilingual School.

  • Created several slides based on the theme of 'Design Thinking' and prepared for the course.
  • Collaborated with a professor from UCLA to teach the design thinking course, guiding students through experiences and practices in empathy, definition, ideation, prototyping, and testing.
  • Mentored over thirty students, combining experiences from daily life with design thinking to complete course papers.

Mingyao Technology

UI/UX Designer

2019/10-2020/01

Optimized product visuals & VI, designed mini-program UI interfaces.

  • Conducted a brand visual upgrade for the company's existing web product 'Financial Report Master', optimizing the VI design.
  • Completed the design of over a dozen mobile UI pages using XD, migrating web functionalities to the WeChat mini-program.

Ubisoft China

Video Designer

2019/07-2019/10

Produced video materials for the game Just Dance.

  • Processed green screen videos using AE, performing area-specific keying and color correction.
  • Used AE and C4D to assist in the production of videos for four songs, including 2D motion graphics, 3D dynamic graphics, and video effects.

Shanghai High School International Division

Course Assistant

2019/02-2019/06

Responsible for assisting in the creative design and manufacturing of club courses.

  • Assisted teachers in delivering courses on silk screen printing, fabric arts, laser cutting woodwork, 3D sculpture, and modeling, receiving widespread praise from students.

FablabO Digital Workshop

Graphic Designer

2018/04-2018/07

Designed daily promotional materials for the workshop and assisted in digital manufacturing courses.

  • Used Ai to design DM flyers, posters, and wall stickers based on workshop visual guidelines.
  • Filmed and edited daily course promotional videos and event summary videos using AE & PR.

Education

Tongji University

Master's in Design

09/2020 - 06/2023

Average GPA: 4.36/5

2020-2022 Tongji University Master's Academic Scholarship

Tongji University

Bachelor's in Media and Communication Design

09/2016 - 06/2020

Average GPA: 4.42/5

2018 Second Prize in the "众智未来" Cross-Strait Maker Competition

2018 Silver Award in the 4th "Internet+" College Student Innovation and Entrepreneurship Competition Tongji University Internal Contest

2018 Excellent Student Scholarship Third Prize

2017 Excellent Student Scholarship Third Prize

2016 Excellent Student Scholarship Third Prize

Skills

Interaction Design:  Figma / Sketch / Adobe XD

Visual Design: Illustrator / Photoshop / InDesign

Motion & Post-Production: After Effects / Premiere Pro / Media Encoder

Software Development: Unity / Git / Jira

3D Modeling: Blender / Cinema 4D

Front-End Coding: HTML & CSS / P5.js

Digital Fabrication: Arduino / Laser Cutting

Expertise: Automotive HMI / Digital Twin / Metaverse / Map Navigation / Data Visualization / XR / Gaming

Design Knowledge: Branding / Design Systems / User Research / Workshop Facilitation / Qualitative Research / Design History

Languages: Mandarin (Level 2A) / CET-6 (English)

AI Tools: Stable Diffusion / Midjourney / Luma AI / Runway

YU ZONGLI

yu_zongli@qq.com

To learn and create, for a meaningful life and a better world.

V1.0-2025/05/14